Name (people find this one of the hardest)Ībility score disbursement (go back and find those racial modifiers, too)Ĭhoose some skill proficiencies, languages Remember, the list of decisions to make isn't just race/class/background: it's: (It did on Wednesday, even with a guy who'd been playing for a few months and I was helping make his second character.) busywork the second instance I find it likely to run a good half-hour. In the first instance I'd estimate about a five-minute conversation followed by 10min. With others it's been sitting and flipping PHB pages with them, line-iteming the character sheet. With some I've just had the discussion, absent any rulebooks, of what the possibilities are and what they might like to play. It's just a matter of who's holding the pencil, doing all the little maths, and making decisions when the player doesn't yet have a preference.ĭuring the last few months I've had seven or eight opportunities-some in my own campaign, some in Adventurers' League-to walk new and new-ish players through character creation. Your players have ruled out number 1, but I don't think there's anything disingenuous about presenting both options 2 & 3 as "player creation" options. Player builds side-by-side with experienced person. Someone builds the player's character for him or her, or Player uses a pre-generated character-either from "out there" or that you've built, The simplified versions of character creation are:
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